Windows 11 effectively forces users to register with a Microsoft account. Once that's established, all it takes is for an unaware user to fill out an e-commerce form and save an address for auto-fill.
> Windows 11 effectively forces users to register with a Microsoft account.
While it's definitely a dark pattern that I 100% do not agree with, Pro editions still allow you to do a local account. No need for the oobe /bypass command, still can be done through the OOBE GUI setup by selecting a Work/School account option then selecting Sign in options to then specify a local account to create.
My comment was in regard to the average PC user. The kinds of folks who would never install an operating system and would likely agree to use Edge while signed in to their Microsoft account.
Microsoft has also been pushing hard for Recall and recording all local activity forever. Not impossible to imagine that anything looking like a home address “somehow” gets ingested in the telemetry.
A bypass existing is actually not good because that's how the frog is boiled. Ignorant users get an account while power user are placated for now. Then at some point the bypass is removed and when power users speak up they will be told shut down by all the drones with "you have needed an account for years, why are you throwing a fuss now".
The experiment to observe this behavior is pretty simple though (Young's double slit), and it was conducted more than 200 years ago. The explanation came much later but it's not like the phenomenon was hiding somewhere.
It’s both ridiculous and quite amazing really. The hint that there is something less random underneath it that we just haven’t figured out (and lack the resources to explore at this time) is tantalising.
Even if there isn’t, the way it seems all based on the uneven flow of state over spacetime is deeply fascinating for someone who studies computing.
Reality is far, far stranger than we give it credit for. Makes you wonder what other completely bonkers secrets the universe has for us.
And frankly, the sheer insanity of quantum teleportation is why I don't buy any argument that faster than light travel is impossible. Not because "teleportation", but because every time we think we understand the rules of the universe, it laughs in our face. The universe is wacky beyond our wildest dreams.
I find it ridiculoua that we believe it is random probability instead of trying to find (and maybe later mitigate) the real sources of this randomness.
It doesn't mean "we believe reality works this way". It means "at extremely small scale, probabilistic models from QM best predict the behavior of electrons".
Case in point? From what I've read he's reserved, keeps a very low profile, and is dedicated to his work. We know next to nothing about his personal life.
He reportedly had to essentially be dragged into a new home, as he was still staying in a small apartment nearby the HQ even after Jobs passed away. Dude just didn't give a shit about anything but Apple.
Which means the only other option is to hopefully be able to pay Apple even more to not have to see ads. Maybe buy more Apple shares to share in this "advancement".
Just because they are hear doesn’t mean they can’t ago away.
Under Jobs they tried iAds. The idea was to make ads so high quality that people would want to interact with them, and they had to go through a vetting process to ensure there were no dark patterns that would make people scared to tap an iAd. After a while, it was decided it didn’t work and they pulled it.
A company is under no obligation to continue bad ideas.
God that's really disappointing, having ads in the app store was bad enough but in an app I use everyday lowkey makes me reconsider using an iphone. I know I can always install another app but I feel like apple's moat is their 1st party software and them cheapening it to make a few cents is really disappointing. It feels really dumb going to a nice apple store opening up the app store for the first time on your $1k+ phone and you're immediately served ads so apple can make a few cents. The customer experience downgrade does not seem worth it to me.
Especially when ads win out over UX. Just a month ago I searched for UPS locations in Google Maps and filtered by open, and one place nearby popped up. I put the package in my car and drove over and lo and behold they were closed. When faced with a choice, Google chose to be greedy and make money on an ad unit over providing the correct user experience.
I've used Google Maps for two decades and have 1000s of saved pins. I could have been a customer for life. Haven't used it since.
While I have many grievances with Windows 11, I am particularly upset about the taskbar. Back in Windows 10, I used a double-height taskbar positioned at the bottom of the screen. I forget the name of the specific setting, but all windows would appear as their own item, and, the taskbar would ensure that all items retained the same width.
The taskbar in Windows 11 is a downgrade in every conceivable way. I can look past having the icons be centered and grouped by default, as that is an option that can be configured. I can't get past not being able to at least make a double height taskbar. But the biggest frustration is that Windows 11 refuses to make ungrouped items have a static width. Moreover, the width of a taskbar item will depend on the title of the window. So when I have a browser open with multiple windows the taskbar will animate the taskbar item expanding or contracting based on the title of the page I am looking at. I, personally, find this incredibly distracting, especially considering how often one visits a different page or tab while browsing. While Windows 10 also changed the size of taskbar items, it only did that when opening a new window and the taskbar was full. Even so, it would resize all existing items to the same dimension.
This became nigh intolerable for me, but thankfully, I was given permission to install a third-party taskbar and start menu replacement called Start11. I would say it gives me about 95% of the functionality I wanted back. At home, I'm still running Windows 10.
Yes, it seems like UI designers only solve the basic use case: beginner user with 3 apps open on a 14" laptop, each full screen, or tiled side-by-side.
I imagine them presenting their design on a static PowerPoint slide, and upper-management says "beautiful", and they move on to CoPilot features, never looking back.
The Teams... team... took several years to let us pop out chats to their own windows. The minimum size of the window was almost half my screen for a long time, which was annoying since it had a mobile app and my phone is way smaller.
Someone would send you a document and it took over the entire Teams window. You had to exit it in order to chat with the person about the document. The concept of having more than one 'thing' on screen at the time was completely missing. My only explanation was that the developers had never used a computer before.
Try not to blame the people working at the coal face. Developers lack influence in most companies, they are told what to do by product managers and the rot often gets worse further up the hierarchy chain. Developers mostly know what is wrong and don't like the shit they are doing. Imagine the anger of working on Server 2012 (Windows Server 8) with the default Metro UI - that idiocy had to go right to the top.
How independent are developers at Microsoft - are they in charge of product design decisions?
Most -- frankly, almost all -- developers I talk to at big companies like the things they are working on. I totally am happy to not blame a developer who disavows the stuff they are doing and shrug at me saying "a job is a job: this isn't the greatest market to find a new one", but that just isn't the reality of most of the people who are working at these big companies.
I am particularly needy when it comes to the taskbar. I installed a few mods:
* Windhawk - can tweak taskbar with extensions similiar to gnome tweaks imo (free)
* DisplayFusion - qol for multi monitor setups (paid)
I would give it a try if these two applications help you, honestly there's just so many settings to explore -- but afaik static width was something I needed and got done through Windhawk.
>"It reminds me of the web before Apple-style minimalism took over."
The loss of color and texture is my biggest gripe. So many webpages and user interfaces abandoned the idea of distinguishing components using different colors and just went with making the page as close to bleach white as possible. I suppose an upside of this is that it made dark-mode easier to adopt. That being said, good dark mode support seems relatively recent.
And now all AI slop coded by anyone is that. Tell tale signs: AI likes to make cards, implement SVGs by hand, all cards have a left hihghlight border, off center font spacing, badges and notification icons, etc.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable.
My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
My biggest frustrations with it aren't even related to the look of things, its the all around disregard for user experience. The new screenshot UX on iOS is an insanely bad downgrade.
I think it makes sense. They refocused it on sharing or extracting information from screenshots. Which is what people want more than saving them to the camera roll. Being able to copy text or translate the text in a screenshot is super useful.
> “My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.”
I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.
There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.
> There are parallels to Apple’s butterfly keyboard fiasco on the hardware side.
There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.
They almost certainly will course-correct in the next release now that the culprit responsible for Liquid Glass is no longer at the company. But they won't chuck it out wholesale; it will be a gradual evolution back to sanity.
They reacted pretty quickly to the butterfly keyboard fiasco. By the time users received the shipping products of the first gen, the second gen were already in the pipeline so there was a slightly modified with only a dust cover being added. There was no third gen.
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???
Second gen butterfly keyboard broke a lot too. And then there was the no-esc touch bar, and the removal of inverted-T arrow keys... It took a few years of no good mac laptops before they backpedalled enough to get back to where they started
I’m pretty sure butterfly keyboard was made worse when it came to the hotter rubbing higher power Mac’s. I rarely saw folks with the original 12” low power model having issues.
It was not an entirely bad concept for the device it was conceived for, but Apple has a habit of unifying their technologies to all their products and sometimes, like with Liquid Glass, that seriously doesn’t work.
> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable.
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
Workload contention. My iPhone 17 visibly struggles to render components with evident lagging - this is user-noticeable, if it were all done by an otherwise spare core I wouldn’t notice these things.
AFAICT, the steady-state Liquid Glass effects (think: the address bar in Safari, staying static itself while you scroll the page under it) cost nothing. That's what I meant above.
Animating the Liquid Glass widgets (i.e. changing their position or shape), on the other hand, does seem to cost a lot / produce lag.
I get the impression that this is down to the UI toolkit not being optimized for whatever Liquid Glass is doing in terms of recalculating constraints during animations. (When the GPU overruns its time budget while computing shaders for the compositor, the visual effect is of [double-buffered] texture buffers dropping/repeating frames, not slowdown. Actual "lag" in a GPU-composited UI is either from CPU work, or from one-shot CUDA-type GPU "prerender jobs".)
I get the sense that Apple rushed out some shitty code that has some of these components re-evaluating a bunch of their placement and sizing constraints on every non-static animation frame (rather than just giving the Liquid Glass shaders the ability to do declarative tweens.)
Or maybe the shaders already do declarative tweens, but Apple are doing tons of redundant on-CPU per-frame recalculations, to re-do any constraint-based layout for everything around the component during the animation, that might be impacted by the component's current tweened state. I dunno.
Either way, it's definitely silly, and could be re-engineered to work a lot better.
But it's also not really "Liquid Glass's fault" (i.e. something inherent to the visual design); it's just (AFAICT) bad implementation engineering, rushed to give Apple something to talk about besides its failure to launch Apple Intelligence.
lol. No. This has been widely reported in mainstream media. The phones sluggishness has wasted enough of my time, I’m not pouring more of it in a feedback black hole.