This is why I had to quit. I enjoyed it way too much and would spend nearly all my free time playing it, much to the detriment of the rest of my (non-professional) life.
It was kind of a blessing for me that I was forced to quit after they introduced PLEX and in doing created a conversion rate for ISK to dollars. Suddenly I was too aware of how worthless everything I was doing was. It's one thing to spend an evening grinding to buy that new ship, it's another when you know you were grinding for 73 cents an hour. Risking losing a ship you spent a week earning the ISK for is thrilling and scary, losing a ship you can replace for eight dollars is just annoying.
For me, that was the thing that made the game feel real. The feelings of actual dread and anger when losing a a ship made for some of my best and most intense gaming moments ever. The times I managed to come out on top were amazing.
Participating in the big corporation wars was boring in comparison to small scale stuff. In the big wars, I was just a pawn for the commanders that actually made decisions and could play a giant strategy game.
Yeah it made my day when I’d pop some T3 cruiser gang in wormhole space with my buddies.
It was substantially less fun when I was on the other side of that and got scanned down in my officer fit Archon and popped. Finally I said to myself “why am I doing this to myself?” and quit. My wife approved.
In Canada that list is used by foreign telemarketers to spam us. Our enforcement authorities just shrug and say the criminals are not in our jurisdiction. That being said, my phone is pretty good at stopping it.
Your experience is night-and-day from mine. Both myself and the AI correct and remove each other's gaps in understanding. There is never what I would call arguing. Disagreements are resolved by back and forth discussion and reaching consensus.
I have a more primitive setup where I use Gemini, Claude, and Codex at the same time and cultivate expert contexts. Each of them lives in their own tmux session so they can read each other's terminals and prompt each other. One issue that I keep stamping out is that another instance will paste a prompt and hit enter in the middle of my typing.
I had my stop hook playing a sound, but I have a couple of them running at the same time so I'd have up figure out which one stopped, so I had Claude change it so the stop hook told me which one stopped.
With a TTS? Or you mean just using different sounds. Considering both of those options right now.
A while back on my phone all the damn notifications sounded the same, so I just made a couple of recordings of myself saying the name of each app and set those as the notifications.
The hacky string matching is what I started with, but there was always new ghost text. I turned suggested prompts off which helped, but idle hooks plus ensuring the terminal doesn't change over a half second has done the trick so far, and I don't have to keep chasing new ghost text.
this site has some popup that hijacks the page and tries to trick you into installing an antivirus with fake infection reports. Closing that popup sends you to walmart.com
It's not a brand new project, but a project I've been working on and off for the last half year. I was trying to add a major feature which required some big refactoring of the current structure of the code. With the previous models I'd expect many rounds of reviews and debates between the AI agents. But with Fable 5, there's basically no debate, Codex and Gemini basically approved immediately. :)