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I don't think this game is for me but still congrats on building something!

A quick side note: I kept getting notifications for unlocked achievements that I certainly did not fulfill the requirements for, e.g. "Play a whole season" after the second tournament or "Earn a million" after I had made maybe 50k.


It takes into account your whole golfer profile so if you choose an Elite player then the game will check against his lifetime earnings and other things. I'll try to fix that or enable an option to start fresh so that you aren't inheriting a golfer already but I believe that's intentional design so far.


Can you point to some aspects of the style that are typical of ChatGPT?

I have never done any story generation and after reading the first couple of paragraphs, I could not tell whether this was AI-generated or not.


AI tends to really like staccato writing, a series of sentences that are too short and simple. It's evident here, although broken up with really long sentences.

Tortured and near-miss metaphors are another thing it likes and it's loaded here. "groaned like a drumskin too tight for the heat" sounds cool but then you think, do drum skins "groan"? And what does heat have to do with it? Or "breath of hills holding their heat like a secret", are they holding the heat or breathing it? At least for me there's the tendency to at first feel like I'm reading something really clever, words that are really tuned and carefully chosen, and then to start feeling like I've been pranked.

Ultimately I don't think there's any way to really be sure though, whether it's AI or just a human but annoying style. This doesn't really read as what GPT would typically drop from a basic writing prompt though, I would guess it's heavily prompted on style or reworked repeatedly.

FWIW though I experiment quite a bit with AI writing for fun, and I think Opus writes pretty nicely in its default voice (prompted mostly for content with little guidance about "how" to write). I'm an engineer so I don't know if real literary connoisseurs would see the slop right through this, but it's coherent, well paced, a little heavy on similes and metaphors but they land unlike the linked passage. Just a sample:

---

Off the port quarter, the darkness lights up orange in a rolling line, gun by gun, and the sound arrives a full second behind the light.

Broadside.

Most of it goes over — a ripping, tearing sound in the air above, like heavy cloth torn by God. Two don’t. One takes the bulwark forward and turns eight feet of oak into a spray of splinters a foot long. One goes into the hull at the waterline abaft the fore chains with a sound you feel through your boot soles, and the sugar barrels in the hold scream as they shift.

A man is down by the foremast, shrieking, and another is not shrieking, and Homer is already running toward both with his hands out.

And Micheal is still aloft.

He’s on the fore topmast crosstrees with the stay gone under him, forty feet up, hanging off a spar that is swinging in a fifteen-degree arc and thumping the mast each time it comes back. You can hear him from the deck. Not screaming. Talking — fast, high, unbroken, reciting the rules to himself. "Touch wood don’t whistle don’t whistle spit to leeward—"



The claim is not that they play about 33% of every game but that they completely finish about 33% of all games they play.


I understand. But even people who get to the credits of Celeste might not be aware that they're maybe 20% of the way through the game.


The thing about the anti-piracy is true, at least in the original version (I don't know about re-releases).

The way it worked was you had to offer at least a few pizzas that were reasonably close to recipes from the booklet in order to get any customers. Once you had that, you could get creative with custom recipes but if you only did custom recipes, you were bound to fail.


To be fair, I suspect real life is a bit like that too - there will be a big enough % of potential customers who want one of "the classics" for where you are (margherita etc in Italy, pepperoni etc in the UK, whatever) that basically every place that serves pizza will have the same first few options even if they get creative with the rest of the menu.


For us, the DX of uv for dependency management is much better than just using pip and requirements.txt.

To be clear though, we only use uv in the builder stage of our docker builds, there is no uv in the final image.


Kind of off topic but I don't understand the reading time. It says "7.8h 48m". What does that even mean?


The total time is 7.8 hours, so 7 hours 48 minutes. A wrong format string with decimal hours instead of full hours?

With this kind of attention to detail I would not purchase anything.


Unobtanium was a thing in fiction long before Avatar.


I respect your ability to react to such a post in this way. All I could think was "What the fuck?!"


I'm not shocked by that kind of rhetoric anymore; I hear it a lot from supporters of a certain country, unfortunately.


If you want to combine a mixin with a base class you have no control over, just put the base class last in the inheritance chain. Then it does not matter if it calls its super __init__.


And if there are two such base classes?


This is actually covered by the --locked option that uv sync provides.

If you do `uv sync --locked` it will not succeed if the lock file does not exist or is out of date.

Edit: I slightly misread your comment. I strongly agree that having no lock file or a lockfile that does not match your specified dependencies is a case where a human should intervene. That's why I suggest you should always use the --locked option in your build.


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