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Shameless plug, not only I perfectly agree. But I've been working on exactly that in the last few months :)

I can't think of a better "take the moral highroad" solution to the problems created by the MAFIAA and IP in general than to simply create our own content, independent of their little bubble of crap. And the awesome news is that there's a lot of room for improvement in current content creation tools. There's just so much we can do to reduce cost and time to produce multimedia content. We have so many technology that are barely being touched by current tools. Because they're stuck in their incumbent sluggish giant position.

And that's where startups come into play! We have no ties to old incumbent technologies. We're free to innovate and completely re-imagine how content is created. Look at what wordpress made for publishing websites. Today any random non tech person can say "hey, I just had an idea, let me make a website about it". Imagine if you could say the same for movies "hey, I just had an idea, let me just make a full AAA movie about it really quick". The Valve filmmaker is incredibly in the right direction. But it's not even at 1% of where we can go.

Do you want to kill Hollywood? Then build awesome tools that allows anyone to build their own content!



It's worth noting that currently, the technology doesn't even exist to say "hey, I just had an idea, let me just write a full novel about it really quick". And making a feature film is orders of magnitude harder, and encompasses many, many more tasks, than writing a book. (I've done both.)

Having been working in this space for 15 years now, it's definitely a hard problem, and one encompassing multiple other hard problems within it. Even designing a tool allowing a person without experience to come up with camera angles and sequences - just cameras, nothing else - in a manner comparable to a Hollywood feature is very, very hard - I've seen multiple research projects fail at it.

None of which, incidentally, is intended to say anyone shouldn't work at it! If we can create a tool that gets anywhere near to that ideal, it'll be a fantastic advance for humanity as a whole.


> It's worth noting that currently, the technology doesn't even exist to say "hey, I just had an idea, let me just write a full novel about it really quick".

That's one of the first problems I've ever tried to solve, back when I was writing chat bots. Fortunately, building a robot that can write human readable text from structured data, is many order of magnitudes easier than building robots that does the opposite. Pattern recognition is what's keeping current chat bots so dumb. But we actually already have some really good bots that write text reports. You probably already read news/sports reports written by bots and never noticed.

I believe that's the way for future tools. Users give very basic structured data (who's the protagonist, what does he do, did he die at the end?). And robots transform that data into text, movie scripts or whatever.

> Even designing a tool allowing a person without experience to come up with camera angles and sequences

You don't need to do that. Bloggers don't need to understand HTML nor CSS. A good tool would give higher layers of abstractions to choose, which were designed internally by professionals. And the user shouldn't even need to know what good angles or lighting is.


The Blogger anology is flawed. Bloggers don't need to know HTML and CSS because they are judged by the quality of their medium, which is text. Perspective is essential for a visual medium, you can't abstract it out, you can only help and support.


I've heard suggestions like this before, but that's not to say that you won't succeed where others didn't! Looking forward to seeing what you come up with - if you fancy doing so, please do let me know! (info at strangecompany d o -t org)


I have always hoped that marketplaces such as iTunes, Google Play, Steam etc. are something that will only be necessary until consumers get used to buying stuff online.

A better future is one where each content producer would just publish meta data in an open format that others could redistribute. In the meta data there would be a link to a web service using a standard format for buying/downloading the content.

Publishers could provide affiliate programs as an incentive for creating innovative ways of distributing the content. There would still be room for iTunes as an aggregator or a service for payment/downloading, but we would not rely on a few gatekeepers for our content. By providing the meta data in an open format it will enable anyone to distribute content. We could have a "Hacker Movies" where people submit movies and vote them up or other possibilities that would be up to others to imagine.


The one tool that I've been looking for the last few years has been a decent text-to-voice tool. I did do one series using some of the tools out there as of a couple years ago (http://www.youtube.com/watch?v=1oZ6TxrkrqE as one example), but the results were less than wonderful.


Use actors. It's cheaper and simpler to record the dialog first and then animate it. You don't need famous actors, there are lots of good actors who'll work for cheap.


A few problems there. First of all, cheap for a single actor may be fine. Once you actually have four or five characters, even cheap starts costing. Then you have the issue with cost of re-recording when you find that a scene that needs fixing either for a script change, or when you go to animate and find there was background noise in a take or a line was flubbed. Even when the acting is free (one of my first games which I gave away), the "cost" in time and effort compared to what a program could provide is still expensive.


Agree. That's a major issue to making movies on your own. It would be so much better to have efficient text-to-voice tools.

Plus, getting a "free" actor often means it's less than ideal, too. Being able to control the voice the way you want is clearly where we need to go.


when you go to animate and find there was background noise in a take or a line was flubbed

Speaking as a sound guy with 10 years experience, this doesn't happen when you treat me like an equal member of the team instead of trying to do it on the cheap.

the "cost" in time and effort compared to what a program could provide is still expensive.

Compared to what a technology-that-doesn't-exist could provide, everything is expensive.




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