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Really nice looking impl in JS, though I'd add that doing perlin noise over a limited grid is a pretty limited subset of what Minecraft does.

Minecraft's terrain generator does a couple of passes (last I read about this, things may have changed) that generates cave systems, the surface level topography, forests, etc. http://notch.tumblr.com/post/3746989361/terrain-generation-p...

Still, definitely a cool project.



Yeah this is a very limited subset of what Minecraft does and arguably the implemented bits are the low hanging fruit. I wrote a "game" in my teens that covers this functionality, though in C++ not JS on a browser.




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