There's a large gap between games that appeals to me and games that are approaching uncanny valley territory.
For my part, I'd date the "end of interesting games" to approximately the rise of Doom. These games are nowhere near realistic enough to enter the uncanny valley, but to me that's when enough games lost their appeal to me that I stopped playing much.
There's nothing objective about that timing, of course.
Just to me, Doom never appealed, and indeed most FPS's don't appeal, and Doom heralded an age where most games changed in a way that made them less interesting to me. It is conveniently also a way of indicate roughly the timing of the fall of the Amiga and other not-so-3D-capable computers and game consoles, and the styles of games popular on them.
There's definitively exceptions - I bought Sim City 3000 and Alpha Centauri and Terminus long after Doom (those specific games because I've never owned a console nor a Windows PC, and they were amongst a small set of commercial Linux ports available after my last Amiga gave up the ghost).
I'm actually contemplating making my own "retro style" game (only thing stopping me is lack of time to devote to it at the moment) exactly because I keep seeking something that evoke the type of fun for me that the games I grew up with did (what I'd like to do is some sort of mix between International Karate + and Chambers of Shao Lin - never martial arts games don't interest me much).
Of course a lot of this is down to pure nostalgia, and a lot of people would get disappointed if they actually went back and played these games again (with exceptions - I have a Minimig, an Amiga FPGA reimplementation, - and there are certainly games that survive even being blown up on a crystal clear 42" LED TV despite the fact I last saw them on a grainy 26" CRT 20+ years ago).
But there's also a stylistic difference, whether in graphics (cartoon-ish pixel art with lots of metallic gradients vs. "realistic" art that often try to look real), music (80's chip-tune electronica with lots of inspiration from a strange mix of Jarre, heavy metal and others), as well as big changes in gameplay (e.g. 80's games were usually far less forgiving in terms of losing lives and ending the game), and 2D vs. 3D (even for games which today are nominally 2D the graphics is still often in a 3D style).
Well, I never was much of a gamer. But Doom was the first game realistic enough to trigger motion sickness for me. I have been unable to play any FPS since. (I can't even watch many of them.)
I think a big part for me is I want it to be a video game and NOT reality. That's also what ruined playing EVE for me; it is such an amazing game and CCP cannot be praised enough for working hard to stay innovative but for me EVE got way too real and one has to be quite masochistic I think to enjoy playing it. Playing alone is like you are constantly missing out and playing in a corp becomes more like a job with responsibilities than anything, there is not much you can do if you just want to log in and spend some time playing and NOT having to worry or check corp and alliance news or follow fitting rules or having to justify yourself after getting ridiculed on killboards, attend corp meetings or report to your "officer" and what-have-you. Despite being awesome, it stopped being FUN. It's dead-serious to the point people try to interfere with your gameplay in real life.
Same with the ultra-realistic games, they try hard to be very realistic so I judge them on that level whereas trashy video games make it clear they are trashy and from there on I can accept it as just that and can appreciate it when they excel at being trashy. The same goes for movies for me.
There's a large gap between games that appeals to me and games that are approaching uncanny valley territory.
For my part, I'd date the "end of interesting games" to approximately the rise of Doom. These games are nowhere near realistic enough to enter the uncanny valley, but to me that's when enough games lost their appeal to me that I stopped playing much.
There's nothing objective about that timing, of course.
Just to me, Doom never appealed, and indeed most FPS's don't appeal, and Doom heralded an age where most games changed in a way that made them less interesting to me. It is conveniently also a way of indicate roughly the timing of the fall of the Amiga and other not-so-3D-capable computers and game consoles, and the styles of games popular on them.
There's definitively exceptions - I bought Sim City 3000 and Alpha Centauri and Terminus long after Doom (those specific games because I've never owned a console nor a Windows PC, and they were amongst a small set of commercial Linux ports available after my last Amiga gave up the ghost).
I'm actually contemplating making my own "retro style" game (only thing stopping me is lack of time to devote to it at the moment) exactly because I keep seeking something that evoke the type of fun for me that the games I grew up with did (what I'd like to do is some sort of mix between International Karate + and Chambers of Shao Lin - never martial arts games don't interest me much).
Of course a lot of this is down to pure nostalgia, and a lot of people would get disappointed if they actually went back and played these games again (with exceptions - I have a Minimig, an Amiga FPGA reimplementation, - and there are certainly games that survive even being blown up on a crystal clear 42" LED TV despite the fact I last saw them on a grainy 26" CRT 20+ years ago).
But there's also a stylistic difference, whether in graphics (cartoon-ish pixel art with lots of metallic gradients vs. "realistic" art that often try to look real), music (80's chip-tune electronica with lots of inspiration from a strange mix of Jarre, heavy metal and others), as well as big changes in gameplay (e.g. 80's games were usually far less forgiving in terms of losing lives and ending the game), and 2D vs. 3D (even for games which today are nominally 2D the graphics is still often in a 3D style).