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I think that OnLive is a very bad example to use when talking about web gaming, because, well, it wasn't web gaming. It was an attempt to shoehorn gaming platforms onto the web- little surprise that it failed.

That said, web gaming right now isn't good. But if WebGL becomes popular then there's no reason for it not to become a perfectly usable platform.



Still quite happily playing Assasins Creed on my OnLive box here.

If the business model failed that isn't a point against the technology which worked very well.




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